Here are a few scenes for WebVR (exported from Unity): Continue reading “WebVR Unity exporter test”
Just a quick test of ZombieTown 2, the enemies are still very WIP, as well as damage systems.
Early version of ZombieTown’s VR port, running on an HTC Vive. Featuring advanced weapon interaction and storage, as well as exploding zombies.
In order to create a more tactile interface within VR, I have begun designing my own tracked accessory. Currently, I am using a controller for tracking, but this will change in the future. Here are some pictures of the build process:
Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video below
Campfire VR has just been released for Google Cardboard, download it now here: https://play.google.com/store/apps/details?id=com.AdityaBawankule.ForestVR
My first app is now available!
Download link here: https://play.google.com/store/apps/details?id=com.AdityaBawankule.Calculus1