Here are a few scenes for WebVR (exported from Unity): Continue reading “WebVR Unity exporter test”
Space Jumper is a Lunar Lander inspired platform game available on PC and on Android. Continue reading “Introducing Space Jumper, a platformer”
Just a quick test of ZombieTown 2, the enemies are still very WIP, as well as damage systems.
Early version of ZombieTown’s VR port, running on an HTC Vive. Featuring advanced weapon interaction and storage, as well as exploding zombies.
Just a quick test of ArCore. Users tap to place randomized objects onto planes, including trees rocks and bushes, to create their own virtual forest. Plane tracking is pretty good but unless you move your phone side to side it will take a while to obtain tracking, and this is not immediately obvious. The app is running on ARCore Dev Preview 2 on a Galaxy S8.
In order to create a more tactile interface within VR, I have begun designing my own tracked accessory. Currently, I am using a controller for tracking, but this will change in the future. Here are some pictures of the build process:
Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video below
In order to visualize Multi-Variable Calculus 3d shapes in real space as well as other 3D content, I have started developing Augmented Reality apps using the Vuforia SDK. Here are some screenshots from what I have done so far:
The previous 4 images showcase the 3d visualization of a height map. The first one shows the 2d version of the map, and the second one shows what it would look projected upward in 3D. The 3rd one shows how the 3D height map and actual shape line up, and the last image is just the actual shape projected over the height map.
Over the past few weeks, I have been working on 3d modeling and texturing. Check out a few of my models below, and check out my ArtStation portfolio here.
3D Models were created using ProBuilder Pro, and most textures were created using Substance Painter 2.