Here are a few scenes for WebVR (exported from Unity): Continue reading “WebVR Unity exporter test”
Space Jumper is a Lunar Lander inspired platform game available on PC and on Android. Continue reading “Introducing Space Jumper, a platformer”
Just a quick test of ZombieTown 2, the enemies are still very WIP, as well as damage systems.
Early version of ZombieTown’s VR port, running on an HTC Vive. Featuring advanced weapon interaction and storage, as well as exploding zombies.
Just a quick test of ArCore. Users tap to place randomized objects onto planes, including trees rocks and bushes, to create their own virtual forest. Plane tracking is pretty good but unless you move your phone side to side it will take a while to obtain tracking, and this is not immediately obvious. The app is running on ARCore Dev Preview 2 on a Galaxy S8.
Introducing Zombie Town, a (free!) low poly endless zombie shooter. Featuring beautiful low poly graphics, including really cool water effects on the PC version, and performance minded optimizations on the WebGL version.
If you want to try the WebGL version, click here.
If you want to download the Windows x64 version, get it here from itch.io.
Download the code here: https://github.com/Legorobotdude/esp8266-LED-matrix-clock
The circuit consists of an ESP8266 as the brains and wifi connectivity, a 3v-5v logic level shifter in order to interface with the 5V led matrix, and the matrix itself. Additional debug circuitry in the picture includes a USB Serial Converter, and an Arduino Micro to supply power.
In order to create a more tactile interface within VR, I have begun designing my own tracked accessory. Currently, I am using a controller for tracking, but this will change in the future. Here are some pictures of the build process:
Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video below