Here are a few scenes for WebVR (exported from Unity): (more…)Read More
Just a quick test of ZombieTown 2, the enemies are still very WIP, as well as damage systems.Read More
Early version of ZombieTown’s VR port, running on an HTC Vive. Featuring advanced weapon interaction and storage, as well as exploding zombies.
Just a quick test of ArCore. Users tap to place randomized objects onto planes, including trees rocks and bushes, to create their own virtual forest. Plane tracking is pretty good but unless you move your phone side to side it will take a while to obtain tracking, and this is not immediately obvious. The app is running on ARCore Dev Preview 2 on a Galaxy S8.
Introducing Zombie Town, a (free!) low poly endless zombie shooter. Featuring beautiful low poly graphics, including really cool water effects on the PC version, and performance minded optimizations on the WebGL version.
If you want to try the WebGL version, click here.
If you want to download the Windows x64 version, get it here from itch.io.Read More
Download the code here: https://github.com/Legorobotdude/esp8266-LED-matrix-clock
The circuit consists of an ESP8266 as the brains and wifi connectivity, a 3v-5v logic level shifter in order to interface with the 5V led matrix, and the matrix itself. Additional debug circuitry in the picture includes a USB Serial Converter, and an Arduino Micro to supply power.Read More
Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video below
In order to visualize Multi-Variable Calculus 3d shapes in real space as well as other 3D content, I have started developing Augmented Reality apps using the Vuforia SDK. Here are some screenshots from what I have done so far:
The previous 4 images showcase the 3d visualization of a height map. The first one shows the 2d version of the map, and the second one shows what it would look projected upward in 3D. The 3rd one shows how the 3D height map and actual shape line up, and the last image is just the actual shape projected over the height map.Read More