Here are a few scenes for WebVR (exported from Unity):Read More
Space Jumper is a Lunar Lander inspired platform game available on PC and on Android.Read More
Just a quick test of ZombieTown 2, the enemies are still very WIP, as well as damage systems.Read More
Early version of ZombieTown’s VR port, running on an HTC Vive. Featuring advanced weapon interaction and storage, as well as exploding zombies.
Just a quick test of ArCore. Users tap to place randomized objects onto planes, including trees rocks and bushes, to create their own virtual forest. Plane tracking is pretty good but unless you move your phone side to side it will take a while toRead More
Introducing Zombie Town, a (free!) low poly endless zombie shooter. Featuring beautiful low poly graphics, including really cool water effects on the PC version, and performance minded optimizations on the WebGL version.
If you want to try the WebGL version, click here.
If you want
Download the code here: https://github.com/Legorobotdude/esp8266-LED-matrix-clock
The circuit consists of an ESP8266 as the brains and wifi connectivity, a 3v-5v logic level shifter in order to interface with the 5V led matrix, and the matrix itself. Additional debug circuitry in the picture includes a
In order to create a more tactile interface within VR, I have begun designing my own tracked accessory. Currently, I am using a controller for tracking, but this will change in the future. Here are some pictures of the build process:
Got some more mechanics working in my shooting range, including reloading and destruction. Check out the video belowRead More
In order to visualize Multi-Variable Calculus 3d shapes in real space as well as other 3D content, I have started developing Augmented Reality apps using the Vuforia SDK. Here are some screenshots from what I have done so far:
The previous 4 imagesRead More